Friday, August 30, 2013

Whooooo! First post.
This blog is going to be dedicated to my development of my genestealer cult army.  I've always been fascinated by the concept of the genestealer cult, the idea of a whole subversive force developing from the influence of once purestrain genestealer and his devoted children, hidden from prying eyes until the time to strike.

I've had a lot of time to think on this project, specifically what models to base my cult on and even more importantly, how to based them "rules-wise" to play on the table.

There have been a few, very good genestealer cult codecii that have come up, however their "approved" status has varied for tournaments, which makes me hesitant to base a force around them, as, ultimately I want to be able to take my army to competitions.

For me the stand-out codex to base the force around is the tyranid codex itself, tyranid primes or hive tyrants could make good genestealer patriarchs, genestealers as, well, genestealers, gaunts and hormagaunts as shooting and close combat cultists respectively.

I've even had the idea of converting chimera APC's as larger troop transports and using them as "count-as" tervigons, spewing our cultists like a crazy, military clown car!

I figure IG weapons teams would make good biovores/pyrovores (mortars/heavy flamers respecively), while lascannon, missile launcher teams would make good "counts-as" hive guard with their heavier weapons.

For models, I plan to utilize a heap of space-hulk genestealers, which have a lot more character than the standard models.  For cultists I plan to use a mixture or Cadian, Catachan and squat models to make the various stages of genestealer hybrids.

So stay tuned.  The sons of the great father are among you.

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